Random Numbers
- Internal random numbers
- External random numbers
- MIXMAX random numbers
- The methods
- Random number debugging
This page describes the random-number generator in PYTHIA and
how it can be replaced by an external one.
Internal random numbers
The Rndm
class generates random numbers, using the
Marsaglia-Zaman-Tsang algorithm [Mar90].
Random numbers R
uniformly distributed in
0 < R < 1
are obtained with
Rndm::flat();
There are also methods to generate according to an exponential, to
x * exp(-x), to a Gaussian, or picked among a set of
possibilities, which make use of flat()
.
If the random number generator is not initialized before, it will be
so the first time it is asked to generate a random number, and then
with the default seed, 19780503. This means that, by default, all runs
will use identically the same random number sequence. This is
convenient for debugging purposes, but dangerous if you intend to
run several "identical" jobs to boost statistics. You can initialize,
or reinitialize, with your own choice of seed with a
Rndm::init(seed);
Here values 0 < seed < 900 000 000
gives so many
different random number sequences, while seed = 0
will call
the Stdlib time(0)
function to provide a "random"
seed
, and seed < 0
will revert back to
the default seed
.
The Pythia
class defines a
flag and a mode, that allows the seed
to be set in
the Pythia::init
call. That would be the standard way for a
user to pick the random number sequence in a run.
External random numbers
RndmEngine
is a base class for the external handling of
random-number generation. The user-written derived class is called
if a pointer to it has been handed in with the
pythia.rndmEnginePtr()
method. Since the default
Marsaglia-Zaman-Tsang algorithm is quite good, chances are that any
replacement would be a step down, but this may still be required by
consistency with other program elements in big experimental frameworks.
There is only one pure virtual method in RndmEngine
, to
generate one random number flat in the range between 0 and 1:
virtual double flat() = 0;
Note that methods for initialization are not provided in the base
class, in part since input parameters may be specific to the generator
used, in part since initialization can as well be taken care of
externally to the Pythia
code.
An example illustrating how to run with an external random number
generator is provided in main245.cc
.
MIXMAX random numbers
The MIXMAX class of random number generators utilizes
matrix-recursion based on Anosov-Kolmogorov C-K systems, with the
ability to create a large number of statistically independent
sequences of random numbers based on different initial seeds. This is
particularly advantageous in creating statistically independent
samples when running a large number of parallel jobs, each with a
different initial seed. In the plugin
header Pythia8Plugins/MixMax.h
an implementation of a
MIXMAX random number generator is provided [Sav91,Sav15],
courtesy of Konstantin Savvidy, as well as a PYTHIA interface through
the MixMaxRndm
class.
In this implementation a dimensionality of 17 is used, as this has
been found to provide faster access to large numbers of independent
sequences. A timing comparison between the external MIXMAX random
number generator, and the default internal PYTHIA random number
generator is provided in the example main245.cc
. The
MIXMAX random number generator is found to be comparable in speed to
the default generator. The primary methods of
the MixMaxRndm
class are given here.
MixMaxRndm::MixMaxRndm(int seed0, int seed1, int seed2, int seed3)
for the given four 32-bit seed numbers. The sequence of numbers
produced from this set of seeds is guaranteed not to collide with
another if at least one bit of the four seeds is different, and, less
than 10^100 random numbers are thrown.
The methods
We here collect a more complete and formal overview of
the Rndm
class methods.
Rndm::Rndm()
construct a random number generator, but does not initialize it.
Rndm::Rndm(int seed)
construct a random number generator, and initialize it for the
given seed number.
bool Rndm::rndmEnginePtr( RndmEngine* rndmPtr)
pass in pointer for external random number generation.
void Rndm::init(int seed = 0)
initialize, or reinitialize, the random number generator for the given
seed number. Not necessary if the seed was already set in the constructor.
double Rndm::flat()
generate next random number uniformly between 0 and 1.
double Rndm::exp()
generate random numbers according to exp(-x).
double Rndm::xexp()
generate random numbers according to x exp(-x).
double Rndm::gauss()
generate random numbers according to exp(-x^2/2).
pair<double, double> Rndm::gauss2()
generate a pair of random numbers according to
exp( -(x^2 + y^2) / 2). Is faster than two calls
to gauss()
.
pair<Vec4, Vec4> Rndm::phaseSpace2(double eCM, double m1, double m2)
generate a pair of vectors according to the phase space distribution of two
particles at the specified eCM and with the specified masses.
int Rndm::pick(const vector<double>& prob)
pick one option among vector of (positive) probabilities.
void Rndm::shuffle(vector<T>& vec)
randomly shuffle a vector of objects (type T
, i.e. any type,
templated method) according to the Fisher-Yates algorithm.
bool Rndm::dumpState(string fileName)
save the current state of the random number generator to a binary
file. This involves two integers and 100 double-precision numbers.
Intended for debug purposes. Note that binary files may be
platform-dependent and thus not transportable.
bool Rndm::readState(string fileName)
set the state of the random number generator by reading in a binary
file saved by the above command. Comments as above.
RndmState Rndm::getState()
save the current state of the random number generator as a
struct RndmState
. This can then later be used within the
same run, e.g. as input to another Pythia
instance.
It circumvents the intermediate file of dumpState
,
but cannot be saved for a later run.
void Rndm::setState(RndmState& state)
set the state of the random number generator by reading in a
struct RndmState
saved by the above command.
Comments as above.
virtual double RndmEngine::flat()
if you want to construct an external random number generator
(or generator interface) then you must implement this method
in your class derived from the RndmEningen
base class,
to give a random number between 0 and 1.
Random number debugging
In some cases, when trying to determine where two different versions
of the PYTHIA code might diverge, it can be useful to trace all random
numbers that are used. In this way, it is possible to see exactly
where a random sequence first diverges. An experimental random number
number debugging tool is available for advanced debugging. This tool
is only available when using the internal PYTHIA random number
generation class, Rndm
, and can be enabled by specifying
the following during the configuration of PYTHIA.
./configure --obj-common=-DRNGDEBUG
Then, when building any of the examples, the random number debugging
will be enabled. The output, for example when running
main101
, will look something like the following.
ParticleDecays::twoBody:flat 3.5433e-01 src/ParticleDecays.cc:546
Rndm::exp:flat 2.7883e-01 src/Basics.cc:96
Rndm::exp:flat 7.8534e-01 src/Basics.cc:96
ParticleDataEntry::pickChannel:flat 8.4012e-01 src/ParticleData.cc:542
The printout is specified by the following format.
Class::ClassMethod:RndmMethod RandomNumber Location:LineNumber
Here, Class
is the class where the random number is being
called, ClassMethod
is the method being called, and
RndmMethod
is the method of Rndm
that is
being called. This is followed by RandomNumber
which is
the random number which was returned by the method, and then
Location
which is the source file where the call was made
from, and LineNumber
the line number of the call. In some
methods, more than just a single number is returned, for example
Rndm::phaseSpace2
. In this case, all the elements of the
returned value are printed (here, four elements for two vectors).
It is possible to control the output of the debugging with a number of
statically defined variables. These variables can be modified in
whatever code is being run.
bool Rndm::debugNow
This can be used to switch the debug statements on and off. If set to
false
then the debug statements will not be printed. If
set to true
(the default) they will be printed. In this
way, printing of the debugging can be turned on only after a certain
event has passed, for example.
bool Rndm::debugLocation
By default, set to true
. If set to false
the
location of the random number generator call within the source code
will no longer be printed. This is useful when running a difference on
two sets of output.
bool Rndm::debugIndex
By default, set to false
. If set to true
the
number of RNG calls will be counted, and the index of the RNG call
will be printed. This can be useful when comparing two different
outputs where other print statements have been inserted in the code.
int Rndm::debugCall
This integer tracks the number of random number generation calls, and
can be used to reset the index.
int Rndm::debugPrecision
Sets the precision of the random number values being printed. By
default, this is 4
but could be set to 17
,
for example, to print the full precision of a double.
Because there are a large number of random number calls within PYTHIA,
one may wish to filter the output. This can be done by inserting
filter strings into the following static variables. These filter
strings are applied to the Class::ClassMethod
portion of
the output, and if any of the defined sets are found, then the RNG
call is printed (an OR operation).
set<string> Rndm::debugStarts
Print the call if the class name and method starts with this string.
set<string> Rndm::debugEnds
Print the call if the class name and method ends with this string.
set<string> Rndm::debugContains
Print the call if the class name and method contains this string.
set<string> Rndm::debugContains
Print the call if the class name and method exactly matches this string.
For example, the following code only keeps calls if they begin with
SimpleTimeShower
or SimpleSpaceShower
.
Rndm::debugStarts.insert("SimpleTimeShower");
Rndm::debugStarts.insert("SimpleSpaceShower");
There are some limitations to the tool. The biggest is that this level
of debugging is only possible when the Rndm
method name
is not used elsewhere in the PYTHIA code. For example, the
exp
method is used also as just the standard
exponential. This means that whenever Rndm::exp
is
called, the location from where it was called can no longer be
reported, only that this method was called, and what value it produced
(this can be seen in the example above). In the PYTHIA code, this also
currently applies to the pick
and shuffle
methods. This similarly applies to user code. If flat
is
used as a method name in user code, than compiling with the
-DRNGDEBUG
flag will result in the code failing to
compile. This can be overcome by including the
include/Pythia8/RngDebug.h
header after any PYTHIA
headers, but before any additional headers. As an example,
main144
will fail to compile with RNG debugging
on. However, the following modification in main144.cc
resolves the issue.
#include "Pythia8/Pythia.h"
#include "Pythia8/HeavyIons.h"
#include "Pythia8/RngDebug.h"
#include "Pythia8Plugins/Pythia8Rivet.h"
Here, RngDebug.h
has been included after the last PYTHIA
header, but before additional headers.